Vivisector Pc Game
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Inspired largely by the film Island of Lost Souls and the story The Island of Doctor Moreau, which the film was based on, the game is set on a covert military installation on Soreo Island, where a riot has broken out by renegade geneticist Doctor Morhead's experimental human-animal hybrid soldiers.
Aside from the vivisection point, killing enemies in certain ways and discovering hidden areas grant a player points which they can cash in at waypoints to upgrade their speed, aim, life, and strength. There is a minor emphasis in puzzle-solving, with a few timed segments included. There are also a few boss battles between game phases.
The game is most infamous for its "vivisection point" feature, which allows the player to rend an enemy's flesh from their body with each shot (though, due to Germany's strict censor laws, this feature was removed for the human NPCs).
In the gameplay there are three teams: You and allies, Guards and Humanimals. Even when on the General's side, the Guards are too distracted by protocal to be informed of exception. And when on the Lion's side, the Humanimals' killer instincts can't be quelmed. Your alliance with the scientists fractures when you kill one with a sticky bomb on them that would've killed you if you hadn't acted.
Vivisector: Beast Within is a First-Person Shooter by Action Forms, released for the PC in 2005. It puts the player in the boots of Kurt Robinson, who's tasked to seek out what happened to a Navy Seals squad that went gone missing investigating a volcanic island in the Pacific. Said island turns out to be overrun by Mad Scientist-made Beast Men and other genetically enhanced animals. Reimagining The Island of Doctor Moreau as a bomb-fest ensues.note In fact, the game used to be in development as Vivisector: Creatures of Dr. Moreau.
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Vivisection: Beast Within is a survival horror first-person shooter game developed by Action Forms Ltd. and published by 1C Company. The game is using the AtmosFear engine and it was released on September 30, 2005 for Microsoft Windows. Vivisection: Beast Within has a large open spaces and very light RPG elements where players take control of Kurt, a soldier sent Soreo island the main setting of the game.
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Vivisector: Beast Within is a survival horror/first person shooter that was developed by Action Forms and published by 1C Company in the former Soviet block on September 30, 2005 and in Europe on January 5, 2006. In the game, the player fights genetic mutants on an island called Soreo Island.
It was a really good game, it was extremely competent as a shooter, it had very good graphics for it's time, it had a fleshed out rewards system that allowed players to complete objectives much like Perfect Dark and GoldenEye. You could either complete missions peacefully, use your riot shield, and stun enemies and arrest them, or shoot them in the face. And then it doubled down on the rewards by allowing you to upgrade your taser or firearms, getting head shots with your pistol enough times let you upgrade your pistol to a damn Gatling gun. It was a really damn good game.
Played a game with a similar name if I remember correctly. This one was a Commander Keen clone where the player character is a pizza delivery guy. It's not mentioned anywhere in the fan game list of KeenWiki. I think it was released in 2005 or '06.
Harbinger is near and dear to my heart. It's sad the game flopped because quite some work went into it. The first thing that struck me was the "lore", the devs really got out of their way to to tell a story which stands out:
The graphics are solid. Some sort of isometric 2D - à la Fallout - whereas the characters/monsters are in 3D. The result is beautiful for such an oldie. Just like Starcraft, the form of the HUD changes depending of the character you've selected at the begining of the game: Human, Gladiator (kind of Robocop), Culibine.
The sound work for this game is phenomenal. Some kind of ambient Synth which I couldn't get out of my mind. The music on a whole was foreboding. Some of these tracks even felt "organic", conveying the idea that the hull of the ship was literally breathing. I liked the music so much I looked for an utility to extract it (thank you Dragon UnPACKer ; ). Most of the music files were already in mp3 form and the composer was credited as "Mark Samuels". Great work. Someone on youtube, not me, even posted the soundtrack: Harbinger Soundtrack (Youtube)
You don't have skills like Diablo II, it's a much simpler gameplay based on hit & run. On that point it makes the Gladiator, the robot, the worst character to start with because he's the slowest. The game was coined "Diablo in Space". This assessment is rather accurate. Still a few reviewers unfairly compared it to Diablo II while in truth Harbinger is much more close to Diablo 1 gameplay-wise.
"The Evil Days of Luckless John" was a mid 2000's adventure game about a guy trying to reclaim his uncles casino from a bunch of mobsters. I remember a time around 2009 or 2010 where Google had zero search results for this game, it was that obscure at the time! I never beat the game, I think I got past the sewer section, but I didn't get past the race section.
I think this was more of a late 90's game, but I remember there was this one top-down space ship shooter that was supposed to take place in your own PC. It took filenames from your own PC and made them into enemies. I can't remember the name of it though. It's one of those weird games that occasionally pops into my head.
Meteor and Meteor 2 were two top-down military shooters from the early/mid 2000's. I used to play the first one quite a lot. The second one was ok but modding was a bit of a pain in that one compared to the first. I made a 8 level mod for the first game that was supposed to be my own take on Call of Duty 4. I even remade the airplane level for its final mission. I unfortunately never released that mod.
Hyperbowl - a 3D bowling game released in 2001 by Hyper Interactive, with six stages to play. There was even a two stage demo version include with Microsoft Plus! for Windows XP which was released around the same time. There is even a remastered version on Steam powered by Unity which included extra stages, which was developed by Techicat.
For some reason that specific game comes up a lot in discussions about obscure PC games. I pirated it from Reflexive many moons ago. There were several games in the series. I think part of what made it stand out was the fact that it was much more violent than the other casual games it was often featured alongside of.
I remember playing that game and causing a glitch by eating the time bonus after the monsters were out. The game would reset to daylight, but the monsters would still be roaming around (they're just floating black forms).
I don't know a lot of obscure games, to be honest! Retro gaming pretty much sums up almost my entire gaming tastes, but I usually tend to play historically significant releases, rather than little known games. I think Gunman Chronicles might fit the bill, though, even if you'd probably be aware of it if you've got some experience with Half-Life mods.
Here's the website: (look at that early 2000s design!). It's IMO among the last old-school shooters from the post Half-Life era with a really unique feeling to it. I've never seen any other game with such a strange combination of Western and Sci-fi visuals. The Half-Life engine jankiness only adds to the flavor. It also has this novel feature of every weapon having multiple customizable firing modes, something I've never seen in any other straight FPS, which can often be surprisingly effective if you have the patience for it.
Pariah is a sci-fi FPS game that was actually painfully average, which is nice compared to the rest of the shit they made at the time, the story is absolute nonsense and to this day I am baffled about it but it holds a special place in my heart as one of, if not the first, obscure jank FPS game I completed.
There was also Psi-Ops: The Mindgate Conspiracy that apparently has a PC port, I did not know this. Very interesting third person shooter game about mind powers, I remember it quite fondly and highly recommend it, I would advise emulation however as I dread to think about the condition of that pc port.
They are often considered the "European LJN", where they produced some of the worst licensed shovelware games ever made, based on then popular books, TV shows and movies, with each game having extremely lower budgets, bad graphics, unresponsive controls, crappy compressed video clips, no pre-release quality control and extremely poor grasp of the source material.
Mr. Bean (also knows as Mr. Bean's Wacky World for the Wii version) - a 3D platformer game released in 2007 on PS2, 2008 on DS, while both the PC and Wii versions were released in 2009. Interestingly, the latter two versions are slightly improved from the PS2 and DS versions, feature some extra content.
Little Britain: The Computer Game (Also known as Little Britain: The PC Game on the title screen, and released on PS2 and PSP as Little Britain: The Video Game) - a 3D Mini-Game collection released in 2007. It featured a variety of characters in mini-games and received very negative reviews, being referred to by some as one of the worst games ever made. It even features both a crappy Tetris and Columns rip-off set at a party and even a crappy Pac-Man rip-off set in a grocery store.
Same, I didn't realize that Alien Shooter was that obscure. I played the first one on a friend's PC when kids and downloaded the shareware versions of all Shooter franchise on Mom's PC lolNow I have the almost entire series on Steam (was playing Zombie Shooter 1 yesterday lol), probably I'm one of the few (if not the only) Venezuelans to know about this game. The best Russian game I've played(?) 2b1af7f3a8